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Edict Ophelia 3D

A character I made for a school project. The stipulations included that the character must be made in way so that it would fit into an existing intellectual property. This character was created to fit in Rooster Teeth's webseries: RWBY.

I tried a lot of new things for this character, from learning marvelous to new rigging tricks to delving into toon shading in Unreal Engine 4. I'm quite proud of this work and still strive to improve on it as I grow as an artist.

Edict Ophelia as of the submission of this project.

Edict Ophelia as of the submission of this project.

Inital in-engine shader and GUI test.

Inital in-engine shader and GUI test.

The Maya scene where I store all the bits and pieces I made during experimentation in the production phase.

The Maya scene where I store all the bits and pieces I made during experimentation in the production phase.

Collage of the concept artwork used during the pre-production stage.

Collage of the concept artwork used during the pre-production stage.